The need for test and verification services is growing rapidly, because the content market is changing. It includes now not only physical product testing in the games and movie industries, website and software testing, but also 3D content and digital downloads designed for mobile devices. And a novelty like the arrival of 3D content affects all other aspects of the market and distribution channels. And changing content introduces unique errors that have to be corrected. So it is always the content that influences testing methods, not the other way around. The only thing that does not change is the need for convergence and compatibility to ensure client’s satisfaction.
Testing is needed to ensure that the end-user experience is of the highest quality. Skimping on testing isn’t in anyone’s intrest. Both format and quality are subject to reliable methods of testing. As some stages of production became more stable, it is sometimes tempting to cut the procedures for quality assurance, but that would first require a full risk assessment and careful cost-benefit analysis.
Blu- rays and BD –Live , with their ability to be overwritten, updated and edited with various applications leave entire room for compulsory testing. It seems that 3D testing will develop less rapidly as entertainment consumers need some time to digest each novelty step by step. This means HD displays and Blu –ray players will be the first stage. It will require some physiological nuances as well as extra knowledge about whether the content was shot in 3D from the beginning or converted from 2D to 3D.
It needs to be remembered that all portal –dependent content requires different testing in terms of compatibility. It matters especially when content is to be played on mobiles and other portable devices.
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Tags: Technology